List of games with hardware-accelerated PhysX support
This is a list of games with hardware-accelerated PhysX support via GPU and/or PPU.
This list is incomplete; you can help by expanding it.
Games
| Title | Release date | Type of acceleration | PhysX effects |
|---|---|---|---|
| 7554 | 2011-12-16 | GPU | rigid body simulation, vehicle simulation, destructible environments, cloth simulation |
| Alice: Madness Returns | 2011-06-14 | GPU | debris and particle simulation, destructible environments, fluid simulation, various types of dynamic particles (weapon effects, smoke, etc.) |
| Arizona Sunshine | TBA | GPU | |
| Armageddon Riders | 2009-06-02 | GPU | debris simulation, spark and particle effects |
| Assassin's Creed IV: Black Flag | 2013-10-29 | GPU | particle effects via APEX Particles, particle shadows, volumetric smoke, turbulence |
| Auto Assault | 2006-04-11 | PPU | fluid simulation, improved destructibility of objects |
| Batman: Arkham Asylum | 2009-09-15 | GPU or PPU | dynamic fog and steam, dynamic tearable cloth and cobwebs, spark effects, dynamic paper and leaves, additional rigid bodies, destructible environments |
| Batman: Arkham City[1] | 2011-11-08 | GPU | dynamic fog and steam, dynamic bank notes, posters etc., additional rigid bodies, destructible environments, cloth simulation, debris and particle effects |
| Batman: Arkham Knight | 2015-06-23 | GPU | GPU accelerated paper debris. Apex based smoke generated by the Batmobile |
| Batman: Arkham Origins[2] | 2013-10-25 | GPU | dynamic fog and steam, dynamic bank notes, posters etc., additional rigid bodies, destructible environments, cloth simulation, spark and particle effects |
| Bet on Soldier: Black-Out Saigon | 2007-05-29 | PPU | |
| Bet on Soldier: Blood of Sahara | 2006-11-09 | PPU | |
| Bet on Soldier: Blood Sport | 2005-09-26 | PPU | |
| Blur | 2010-05-28 | GPU | |
| Borderlands 2 | 2012-09-18 | GPU | various types of dynamic particles (weapon effects, smoke, etc.), tearable environmental cloth like flags and banners, interactive SPH fluids, ForceFields effects affecting particles and cloth |
| Borderlands: The Pre-Sequel! | 2014-10-14 | GPU | various types of dynamic particles (weapon effects, smoke, etc.), tearable environmental cloth like flags and banners, interactive SPH fluids, ForceFields effects affecting particles and cloth |
| Call of Duty: Ghosts | 2013-11-05 | GPU | enhanced smoke particles |
| CellFactor: Combat Training | 2006-05-09 | PPU | |
| CellFactor: Revolution | 2007-05-08 | PPU | fluid simulation, cloth simulation |
| Chronos | 2016-03-28 | GPU | |
| City of Villains | 2005-10-28 | PPU | additional levels |
| Crazy Machines 2 | 2007-10-15 | GPU or PPU | fluid simulation |
| Cryostasis: Sleep of Reason | 2008-12-05 | GPU or PPU | fluid simulation, particle physics, spark effects |
| Dark Void | 2010-04-21 | GPU | dynamic smoke, particle physics |
| Darkest of Days | 2009-09-08 | GPU | debris simulation, dynamic fog and smoke, dynamic leaves |
| Daylight | 2014-04-29 | GPU | |
| Deep Black | 2012-03-01 | GPU | |
| Depth Hunter | 2012-02-07 | GPU | |
| Dirty Bomb | 2015-06-02 | GPU | |
| Eden Star :: Destroy - Build - Protect | TBA | GPU | gameplay physics, destruction |
| EverQuest Next | Cancelled | GPU | |
| Everspace | TBA | GPU | PhysX destruction |
| Fallout 4 | 2016-02-01 | GPU | bullet collision debris added in patch 1.3 (FleX) |
| Gas Guzzlers: Combat Carnage | 2012-05-22 | GPU | |
| Ghost in the Shell: First Assault - Stand Alone Complex Online | 2016-07-29 | GPU | |
| Hawken | 2014-02-15 | GPU | particle effects including impact debris, chunks from destroyed mechs, sparks, realistic smoke and steam simulation via APEX Turbulence, destructible environments via APEX Destruction (post-launch) |
| Hatred | 2015-06-01 | GPU | gameplay physics, debris simulation, dynamic smoke |
| Hot Dance Party | 2008-03-31 | GPU | |
| Hot Dance Party II | 2008-08-05 | GPU | |
| Infernal | 2007-05-09 | PPU | gameplay physics, debris simulation, destructible environments |
| Jianxia 3 | 2011-05-19 | GPU | |
| Killing Floor 2 | 2015-04-05 | GPU | particle effects via FleX |
| Landmark | 2016-06-10 | GPU | particle effects based on APEX Turbulence, cloth simulation |
| Life Is Strange | 2015-01-30 | GPU | debris simulation |
| Lords of the Fallen | 2014-10-28 | GPU | particle effects based on APEX Turbulence, cloth simulation |
| Mars: War Logs | 2013-04-26 | GPU | |
| Mafia II | 2010-08-24 | GPU | additional debris (up to 10,000 pieces at a time), dynamic cloth, dynamic smoke, dynamic destruction |
| Metal Knight Zero | Cancelled | GPU | |
| Metro 2033 | 2010-03-16 | GPU | debris simulation, dynamic smoke |
| Metro: Last Light | 2013-05-14 | GPU | physically simulated particles, SPH based smoke and fog simulation, interactive cloth objects, dynamic forcefields |
| Mirror's Edge | 2009-01-13 | GPU or PPU | debris and glass shard simulation, dynamic tearable cloth, spark effects, dynamic fog and steam |
| Monster Madness: Battle for Suburbia | 2007-06-12 | GPU or PPU | gameplay physics |
| MStar | 2011-06-30 | GPU | |
| NVIDIA VR Funhouse | 2016-07-15 | GPU | |
| Passion Leads Army | 2012-12-07 | GPU | |
| QQ Dance 2 | TBA | GPU | |
| Rise of the Triad | 2013-07-31 | GPU | particle effects (impact debris and weapon effects), destructible environments |
| Sacred 2: Fallen Angel | 2008-11-07 | GPU | particle physics, dynamic leaves and rocks |
| Sacred 2: Ice & Blood | 2009-10-02 | GPU | particle physics, dynamic leaves and rocks |
| Shadowgrounds Survivor | 2007-11-14 | PPU | |
| Shattered Horizon | 2009-11-04 | GPU | |
| Star Citizen[3] | TBA | GPU | effects for clothing and particles, APEX Turbulence effects |
| Star Trek | 2013-04-23 | GPU | |
| Star Trek DAC | 2009-11-12 | GPU | debris simulation |
| Stoked Rider: Alaska Alien | 2006-12-14 | PPU | avalanche simulation |
| Switchball | 2007-06-26 | PPU | fluid simulation |
| The Bureau: XCOM Declassified[4] | 2013-08-20 | GPU | particle effects based on APEX Turbulence, cloth simulation |
| The Secret World | 2012-07-03 | GPU | |
| Tom Clancy's Ghost Recon Advanced Warfighter | 2006-05-03 | PPU | debris simulation |
| Tom Clancy's Ghost Recon Advanced Warfighter 2 | 2007-06-28 | GPU or PPU | debris simulation, dynamic tearable cloth, dynamic tree and plant simulation, particle effects, additional level with destructible environments |
| Unreal Tournament 3 | 2007-11-19 | GPU or PPU | additional levels |
| Warframe | 2013-03-25 | GPU | particle effects based on APEX Turbulence |
| Warhammer 40,000: Eternal Crusade | 2016-09-23 | GPU | HairWorks, PhysX effects, APEX effects, HBAO+ and Nvidia’s FaceWorks |
| Warmonger: Operation Downtown Destruction | 2007-11-29 | GPU or PPU | destructible environments, dynamic tearable cloth, particle physics |
See also
References
- ↑ "Batman Arkham City: Technical advantages of the PC version - DX11 tessellation and more" (in German). PC Games Hardware. Retrieved 2011-11-30.
- ↑ "Batman: Arkham Origins – PC Features Further Explained & Demonstrated". DSOGaming. September 8, 2013. Retrieved 2013-09-08.
- ↑ "Star Citizen and Project CARS will include GPU accelerated PhysX and APEX effects". Physxinfo.com. October 17, 2013. Retrieved 2015-02-20.
- ↑ "The Bureau: XCOM Declassified – PC Performance Analysis". August 22, 2013. Retrieved August 22, 2013.
External links
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